![]() ![]() There's a great deal of information not clarified in game. More sorting functions, searching functions Some of the menus pause the game, others do not. I would love to see some menu improvements. Maybe highlighting the destination tile, or 'Attend Meeting with (person)' then I could resolve his pathfinding issue, and not have to send an idle citizen away. It would be nice if you could see where a dwarf wanted to go, but couldn't to resolve the specific issue above. His status always said 'Attend Meeting' which bring me to my next paragraph. He stood in the same spot for an entire year before I evicted him. I had a necro dwarf I sent to a holding that was standing by the nobles and would do nothing. I'm considering dumping them into the volcano, and letting them elect new leadership. While I like them to vent their frustrations, I don't like the vamps draining their citizens. If I open the doors to the vampire room, a flood of dwarves come and cry/yell/argue with the vamps in charge. Not sure how I'm going to solve this one yet. The status of the dwarfs who aren't busy says 'No Job'. The first job that hasn't gotten started tonight has been engraving a slab for a fallen dwarf, they won't claim the job, even though there are many assigned to the job, none of the 16 stonecrafting workshops are being used, and no other tasks for them to do. ![]() The last caravan I had, my broker would not stop attending demonstrations to come trade until I removed the guild zone. I can delete the meeting areas, and remake them to get most things queued. Some things are delayed in getting done because they are praying in the temple or learning about farming in the guildhall. Most of the problems I am having with jobs are caused by massive congregations of dwarves gathering to learn all about farming in the farmers guild, and attending every demonstration imaginable. It would be nice is used bolts could be resharpened to stack again, or maybe let used bolts stack on each other. They don't train if there are any bolts in storage bins, so I have a large stockpile for single stacks of bolts. They leave stacks of used arrows, and nobody wants to recycle them, so they just end up piling up. They aren't training as fast as melee squads. I had a great deal of trouble getting them to use the range, and when I finally did get them to train, they fire 4 shots then go do something else. I dislike how bow training/bolts currently exist. I have read that the pre-steam version had bolt/arrow assignment, and that seems like a great feature. My dwarfs don't recycle any metal items I designate for smelting. Maybe ever depending on how the updates go. I would rather have a single core processor for this, as many have stated, this game only runs on a single core anyways. I haven't upgraded my computer in a long time, but I haven't experienced a complete halt on any fort I've played with. Processor Intel(R) Core(TM) i7-6700K CPU 4.00GHz, 4008 Mhz, 4 Core(s), 8 Logical Processor(s) ![]() I have 3 vampires locked up from the rest of my citizens. I am currently draining a very large lake from the bottom, slow flow through a diagonal cut, from the first cavern layer into the second cavern on top of some lava. I have walled and explored the entire first caverns, and explored a good chunk of the second caverns. ![]() I have 1472 single bolts(stacked by the targets) from marksdwarfs practicing, 1500 stacked bolts in a stockpile with no bins, 24,622 cut stones(mostly in bins), 6,889 smelted bars of metal(mostly in bins), 5,837 logs, 25,188 stones, 8,053 food(mostly in barrels), and 7,863 drink, and a lot of other misc stuff. FPS drops to 17ish with some large mining jobs. Sometimes, everything locks up for a minute, but after it thinks for a bit, it resumes. There are few wild animals on the surface, very few creatures in cavern 1, and about 100 creatures in the 2nd. Morale is very high, only 14/4/1 citizens under green. I am currently 10 years into a fort with 300 dwarves with 20-30 fps. It would be nice to have 75-85 constantly. I'm considering playing on a 3x3 embark on a small world with a pop cap of 150 and no temperature/weather to keep fps higher then 20-30. When do you start experiencing 'FPS Death'? What qualifies as 'FPS death'? What size forts do you normally experience that at? ![]()
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